A Systemic Approach to Game Design: Part Two

TRENT POLACK | December 22, 2016

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Being that I'm starting Joy Machine from, essentially, nothing (other than experience and a couple of the most talented people I've ever known), approaching Steel Hunters from a systemic design perspective first and foremost and primarily and critically and what I'm saying here is that it was the only real option in my mind. System design is just about the most difficult up-front task in the grand life sphere of Game Design. I don't think it's too much of a stretch to consider it a step removed from software engineering. After all, the first step for a software engineer is designing a product/system and then designing the implementation. So, yeah, not too far off-base. I'm going to get hate-mail from software engineers for this analogy, I know it already.

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